Basic Dialog Menu

Type: 
LSL Script

A very basic dialog menu that is meant to be used as a learning tool. With this, and a little creativity, more complex and feature-rich menu systems can be built. Right now, the menu simply has two options and clicking either will result in something being said to you.

Fun Learning Exercise:
Combine this simple menu script with notecard and landmark distributor scripts and allow avatars to touch a prim and choose to receive either a notecard or a landmark.

Source Code: 
list MENU_MAIN = ["Hello", "Goodbye"]; // up to 12 items in list

integer menu_handler;
integer menu_channel;
menu(key user,string title,list buttons)
{
    llListenRemove(menu_handler);
    menu_channel = (integer)(llFrand(99999.0) * -1);
    menu_handler = llListen(menu_channel,"","","");
    llDialog(user,title,buttons,menu_channel);
    llSetTimerEvent(30.0); // how long to wait for user to press a button
}

default
{
    state_entry()
    {
        // nothing
    }

    touch_start(integer total_number)
    {
        menu(llDetectedKey(0), "\nText for Menu.", MENU_MAIN);
    }
   
    listen(integer channel,string name,key id,string message)
    {
        if (channel == menu_channel)
        {
            llListenRemove(menu_handler); // close listen
            llSetTimerEvent(0); // stop timeout timer
            if (message == "Hello")
            {
                llSay(0, "Hello to you!");
            }
            else if (message == "Goodbye")
            {
                llSay(0, "Have a nice day!");
            }
            // else if (message == "Button")
            //{
                // do something
            //}
        }
    }
   
    timer() // VERY IMPORTANT menu timeout
    {
        llListenRemove(menu_handler); // close listen
        llSetTimerEvent(0); // stop timeout timer
    }
}